Dungeons and Mazes cover art

Godot Addon

Dungeons and Mazes

Configurable generation, semantic room data, multi-floor layouts, and native-code runtime speed.

Dungeons and Mazes is a Godot 4 GDExtension built for teams that need more than a tile dump. It generates classic mazes, room-and-corridor dungeons, and multi-floor layouts while returning the metadata you need for gameplay systems.

The addon ships with demo scenes, installation docs, and support for semantic cells such as doors, keys, locks, exits, hubs, secrets, and boss rooms.

Highlights

  • Multiple maze algorithms including Prim, Wilson, Hunt and Kill, Kruskal, Eller, Sidewinder, and Binary Tree
  • Dungeon layout families including scatter rooms, BSP, cave-style cellular generation, digger layouts, and TinyKeep-inspired layouts
  • Multi-floor support with stair metadata and mission-path data
  • Metadata-rich output for room ownership, regions, corridors, mission structure, and room graphs

Gallery

Screens and scenes

Elsewhere in the catalog

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